Fiends

Imps:
rarely leaving their homes are the Imps, resembling bald Redskinned chimpanzees with black and white banded horns sprouting from their heads, imps have a prehensile tail with a triangular bone "blade" at the end, unlike the other types of Infernal creatures Imps are completely immune to the effects of fire and other heat and many have become expert blacksmiths, making ample advantage of their ability to shape hot iron like it was merely wet clay to sell blades and weapons to both Demons and Devils.

Concubi:
the only winged infernals Concubi (females are called Secubi and males Incubi) resemble unnaturally attractive red skinned humans however they have black horns rising from their heads as well as massive bat like wings on their backs, their eyes are yellow and their teeth are sharp. As the Concubi under Princess Hel control the cavern that the river Styx first enters after it's fall from the surface Concubi are the gatekeepers of the internal caves and are often paid by both demon and devil lords to fly up to the surface and perform missions for them so the costs of a portal are not required. Similarly to the imps Concubi have populations with both the Devils and Demons however the bulk of them live with Princess Hel in her Cavern with the rest residing in the demon lands or in other caverns.

Devil
Appearance (100 words): Before you st&s an eight foot tall humanoid, their skin a deep red, while their feet end in cloven hoofs & massive horns crown their head, resembling if anything the horns of an auroch but with the thickness & length of ram’s horns. Many devils have sharp, angular faces with sharply jutting cheek bones, far more sharp than a human could ever manage while males are found of growing goatees at least in the present, however further demonstrating the differences between humani & devils, besides of course their blood red skin, is their yellow eyes with rectangular pupils. However two distinct subraces exist amongst the devils, the Cambrions who are cross breed with Concubi giving them large bat like wings on their backs, whereas the other subrace are the lemurs, who crossed with the imps & have a shorter than average height.

Noteworthy Factions: the Nine Caverns of Hel.

History The Eldest of the fiend races, Devils were created some seven thous& years ago, by the Morningstar himself & in that time have served both lucifer himself & his general-demigods loyally at least on face value, as is to be expected from such a people as them.

Culture : Devils have a strict, feudal culture with the "Archdevils" who each rule a cavern on top & the common soldiers on the bottom with a total of seven different tiers in between.

Favoured classes: N/A (not a playable race)

Demons
Although modifying their forms is a common pastimes the "average" demon is still a formidable sight to see, standing upwards of seven feet tall and intensely muscled, both males and females have four hours on their almost goat like heads with elongated facial features however they share the common red skin of Infernal creatures but their eyes are more orange then the standard yellow. Most prefer to fight barechested using polearms however some favour giant axes taller than even the ones used by Valostrians and covered from head to toe in iron mail or bronze scale

Tiefling
Appearance generally they resemble their humani ancestors but with skin in shades of red, slit pupiled eyes, often with a yellowish tinge, than thick horns in various shapes but often in the form of crescents grow from their foreheads, perhaps one of the hardest things for a tiefling to hide about their infernal heritage, for even their thick prehensile tails or cloven feet can be hidden by dresses/robes and specially designed shoes respectively.

Noteworthy Factions:many serve their fiend ancestors as loyal servants while those born to mortal mothers tend to serve the faction of their birth.

History: the first half-fiends date back to the reign of Emperor Menec the foul in 1800 B.E. who summoned a group of devils to help him crush his enemies in exchange for their pick of elven nobles, who the devils bred with to create the Fey'ri, a related group to Tieflings, however in a similar method, the early Dawon Empire bred Tieflings in the third century B.E. in an effort to create superior soldiers but disgusted by the results cast them out into the wilderness where they group together into a number of new clans who over the ages would fuse into Human society until their bloodline would resurface once more causing the birth of a new Tiefling often without even their parents knowing they carried the fiendish bloodline necessary.

Culture: it is rare for any Tiefling groups to exist for long enough for them to develop their own culture however, those of Bright tower are honorable warriors who believe they should do anything in their power to defend the world from the demons of the Abyss. As for Tiefling names although it is common for Tieflings to have a name like the names of their home culture many as a result of the hatred they receive from others will chose a name symbolizing some virtue or value they wish to live up to.

Favored classes: warlocks in service of their parents are common but beyond that bards & sorcerers are also common class choices depending on the preference of the individual Tiefling.

The Nine Hells:
Deep beneath the surface of Axelo, to be exact the island of Sol, lie the nine hells, a series of well nine caverns, connected by the river styx cutting through the rock over millenium, but each of the different caverns is ruled by a different minor god or demigod, collectively known as the ArchDevils, dispite the fact only three are actually devils, the rest are either minor gods or concubi/imps. however in addition these main caverns there is a also a vast web of smaller caves ruled over by infernal lords of various types.

The Abyss:
Beyond the nine caverns of Hell is the Abyss, a massive sprawling cavern, large chunks of which is filled by a massive ocean it's dephts filled with sea monsters and demons who have mutated themselves into a form more to their liking while natural stone pillars connect the bottom of the cavern to the top and supporting the roof. Around the circumference of the massive cavern and hidden across the cavern are 66 smaller caves each the realm of a demon general and usually possessing at least one city or fortress where they gather their forces for wars upon each other.

Bright tower:
on an island on the lake a band of paladins have somehow made a fortress-tower which they use as a base for attacking demons

Zuggtmoy, Lady of Rot and Decay:
Portfolio: Rot, Decay, Fungi and similar creatures of decay such as maggots

This foul demoness resembles a human only from the torso up. This portion of her body is composed of thick rancid sheets and coils of fungus that just happens to have grown into the shape of what would, otherwise, be an attractive woman. Four fibrous antlers grow from her brow, and her hands bear cruel talons. Her lower torso is a coiling pillar of lashing ropy tentacles and other fungus growths. Her skin is a nauseating swirl of greys, blues, purples and blacks. She also has carved into her chest marks of sealing and dangling from her neck and wrists are broken shackles of rusted silver metal which are engraved with infernal and arcane markings.

Zuggtmoy also has an elven form to disguise as which similarly up close is made of fungi and contains swirls of grey, blue, purple and black but they are more consistent than her demonic vessel. Her hair is long and pitch black that hangs around her upper body. She wears a ragged blue dress with her shackles still visible, on her feet are worn down purple heels, and engraved into her skin are purple marks of rot from her only worshipers.

She is manipulative and conniving generally, but due to her recent escape she has become worn down and exhausted using her only bit of powers to establish the callers and now biding her time and resting to regain her strength, she has yet to speak to her old followers and has spoken only to her prophet.

Originally Zuggtmoy was an elven druid, and devout follower of Lolth. During one of her regular duties at her temple she accidentally broke a loose bit of wall revealing an even older demonic shrine and an ancient relic within. She approached and touched the cursed relic, which was an ancient necklace laced with mushrooms. The relic then leapt onto her and merged to make the demonic form of Zuggtmoy, she fled from her temple that night with the help of a traveling wizard named Learkius and when she reached the wilderness she was left alone with the influence of the ancient necklace. Over time since that night she had began a plan to use the spores and powers of rot and fungi to take over the land for her former goddess, but when she accidentally infested followers of Lolth the goddess, with the support of the same traveling wizard, sealed Zuggtmoy into the relic she wore and threw her into the depths of the abyss where she resided until she recently got free. She was freed when imps scraped and clawed for the power of her relic and accidentally scratched away the divine marks over time. The breaking of her jail left her weak and exhausted though, as well as making her rethink her old plans. So she did the basics of any power and made a prophet to help make her will manifest, and set up the base of a lair at the edge of the abyss. All the while she investigates the signs that she might not have been the first of her rotten power.

Pantheon: None at this time

Worshipers: The Callers of Rot, which are her only worshipers at this time.

She can be found in old ruins at the edge of the abyss, in a small subset of excavated caves that have now been infested with her decay as her realm of the abyss must be rebuilt. Though she has strived to keep her presence minimal for now so that she can heal.