Minor Gods

while the Major God s might get most of the credit of creating the eternal isles and the other realms, with out the minor gods they quite likely could not have done it, and so it is important to give the credit, the children and servants in equal measures of the major gods, but there is two major differences in between the two types of god. Another distinction between them although it isn't a real difference is that while the major gods have only three pantheons minor gods have created for themselves a large number of pantheons both great and small.


 * 1) Minor gods come from either a major god or another minor god, unlike the major gods who emerged fully formed from the void, minor gods are created by another entity, while the most common relationship is of a child, it is very common for a major god (or powerful minor god) to create minor gods who can serve as powerful servants.
 * 2) The other difference between the two groups is that Major gods are much, much more powerful than even the greatest of the minor gods which means most minor gods can't do the majority of the various feats of the major gods. (but they can give power to their followers and in some cases create new sentient species.

Seelie Court.
Twenty one minor gods of any note live in the Valina Archipelago, and together they form the Seelie Court, lead by Titania and Oberon they tend to not concern themselves with the affairs of mortals unless called upon however that does not mean that they are idle and many are guardians of different fae species.


 * Oberon & Titania: The fairy King and Queen. this husband and wife duo are in some ways, merely one god instead of the two that they are. however even apart they are the two most powerful of the minor gods, together they are even greater.
 * Oberon the fairy King: the king of the elves and other fey, he is also by prophecy the king of all lands but he prefers his children the fae, while his own parents are the Horned god and Metamorphia, whereas if one were to see him, he prefers to take the appearance of a male Wild elf with a pair of fifteen-pointed antlers on his head with a crown made of thorns at their base while he is clad in rustic clothing made of leaves.
 * Titania the fairy queen: while her own titles are much less impressive than those of her husband, anyone who is familiar with the two would be well aware that in terms of raw power, Titania holds the real power in terms of magical ability, and as for her ancestry she is the first born daughter of the Lord Borealis but soon after her birth she was sent from the Uderon Realm to be taught in the ways of magic by the moon goddess in the Moon Realm, which is where she meant her future beloved, Oberon. lastly for her appearance: she can normally be found in the appearance of a female high elf with glowing silver eyes and a gossamer gown.
 * Oak King:
 * Holly King:
 * Correlon:
 * Freja: Portfolio: Peace and the harvest. Favoured Vessel: A giant woman (like 60 ft). Her appearance is closest to that of a firbolg, with some different features, such as darker hair and plants that cling to her. She wears long white robes with a green cloak and a staff made from a very tall tree.  Personality: Very giving and peaceful. She genuinely cares about the people of the other realms and actively works to make their lives better. She makes regular appearances in the other realms and blesses harvests or children in hopes of keeping the people happy.  History: Daughter of Metamorphia, Freja’s first major act was creating the Firbolgs with the intent to create peace and happiness wherever they went, which is why she created some in the Material Realm in order to interact more. This backfired when the Firbolgs became an isolationist society, much to Freja’s dismay. But she hasn’t given up yet, she has many hopes for the Clay Clan to branch out and make contact to spread their peace to other places. Currently she stays put, trying out a new philosophy of putting her faith in the people that she knows will do good things instead of trying to directly involve herself in the business of other realms, though she still does sometimes reach out if things get particularly bad.  Pantheon: Seelie Court  Worshippers: The giants and the firbolgs, as well as those who’s harvests she blesses.  Home: Mt. Valina
 * Name: Velor god of smithing and dwarves.Favoured Vessel: he normally takes the form of a shorter than average dwarf with broken fingers nails, soot blackened face, & burn covered limbs but sometimes will take the form of a dwarf king, strong against all threats but this is a form rarely taken. the youngest of The Horned god's three sons, Velor's child hood was spent "warring", with his brothers however when the three reached their "adulthood", if a god could be considered to have such a thing, their father tasked then with designing the first of the sentient races, & so the three met & discussed for long weeks on different merits of lifeform they have seen in the past, both sentient on this realm & sentient life on past realms. Eventually all though the three agreed on one body form they differed on other aspects, so Velor went to the isl&s of Meldour & Turuhelm, claiming them as his own & populated them with his dwarves, however he soon decided to retreat to a hidden forge where he could work on many projects both great & small as he pleased instead of ruling but over once or twice a century would walk amongst the dwarves in their workings & leaving them to ruling over themselves. Pantheon: Although nominally a member of the Seelie Court Velor fills Ill at ease around his brother & his family/court & so rarely visits with them.  Worshippers: Blacksmiths both elven, human, & of course, dwarves worship him but few non black smiths worship the god of metal working.  Home: Although on the solstices Velor will make his way to the Seelie Court palaces in Valina & the twilight forest, in most cases he can be found in his forge-city deep below the isl& of Maldur.

Unseelie Court.
headquartered in Uderon are the eighteen gods and goddess of the unseelie court. mostly consisting around ice and cold as is to be expected seeing as how most are descendants of Lord Borealis, not all have chosen an aspect of the cold for their portfolio. some of them are as follows:


 * 1) Queen Mab, the leader of the organization and Titania's younger sister she is, although no equal to her older sister, the most powerful member of the Unseelie Court and so has earned her place at the top, the creator of the polar elves from her brother in law's precious wood elves, it is only fitting that the form she most prefers is that of a polar elf female with pure white skin and regal features, clad in white furs and with a mithril crown upon her head. while in terms of personality she has a tendency to be vain and proud viewing herself as second to none but her father, perhaps a sign of an inferority complex resulting from her father's dotting on Titania?
 * 2) Lolth: The spider goddess some call her and they can't be blamed, the youngest daughter of Oberon and Titania she was destined for greatest from that alone but her older siblings stole most of the glory and so with her mother's help, she created the Dark Elves to fit her however that was just her beginning of her change to the spider goddess for soon after she created her elves, she soon began travelling to Uderon to meet her grandfather Lord Borealis who soon twisted the young goddess to the Dusktakers' point of view and although she still loved her and her mother's creation, she created the first venomous spiders to help curb the population of sentients but when her family confronted her about her creation, she fled to a cavern deep below the surface and there built a home for herself, a glorious palace filled with spiders great and small however as the cavern was below the portal to Uderon she is easily able to visit there for Unseelie court meetings.

Archangels.
When the prime soul was first created, the judge asked for volunteers from amongst the minor gods who would be tasked with guarding the entrance to the prime soul against all threats great and small so none would use it's power. From amongst the minor gods stepped forward four brothers, chief of them Lucifer the morning star, each swore they would defend the prime soul no matter the cost, and so the judge granted them watch over the prime soul, and for millennium they did just that, until 6000 B.E. when growing tired of their watch went to the judge and begged for permission to find someone to take over for them, something that the judge reluctantly accepted, and so, the four brothers spent a century creating warriors like no other, a century where unfortunately many came to the prime soul and learned it's powers, becoming the first necromancers. However when they were finished, the brothers, now the Archangels emerged from their work, each leading a type of Angel, and for another millennium they watched once more, aided by their angels, however Lucifer grew discontent, and so left the order of the Archangels, taking half of his angels with him, and together they ventured deep below the surface of the world, carving out the nine caverns that future generations named Hell, and what's more, Lucifer created the Demons, who would reproduce and just live in general, shorter than the angels, allowing those angels he took with him to become lords in their own right over their demon half brothers.


 * 1) Lucifer the morningstar: the first archangel and the leader of their order to begin with.
 * 2) Micheal the general: Took over from Lucifer as leader of the Angels when Lucifer left and is well known to have been a just ruler over both his brothers and more importantly, the angels.
 * 3) Gabriel the gate keeper, it is said that when the angels guarded the prime soul, if one got through the other three and their hosts, the last threat you would face is Gabriel and his, and that together they were a threat none could best.
 * 4) Raphael the Healer: unlike his brothers (although in some cases has appeared as female) Raphael was first and formost a healer and although would do his duty to protect the prime soul from all who would abuse its power, his heart truly longed to heal the wounded and would often go across the realm looking for people to heal when their people's medicine was not up the task.

Independent gods

 * Luun: while he himself is a minor god, as the first demigod, in the time since he became immortal he has become on par with all but the most powerful minor gods so it is only proper that he be counted amongst their number. He was born almost twenty thousand years ago in a time when the various species were still hiding in caves from monsters and hoping to survive to the next rotation, but when the moon goddess decided to go amongst the humani to teach them the ways of magic at last, she chose the body of a woman to inhabitant as her vessel, a pregnant woman at that, which means that when the woman gave birth, even though her soul had fused with that of a goddess, Luun was born, and although he was at the time a normal human, his "mother" saw in the boy magical potential unlike any other and taught him much of what she thought a human could handle, meaning that when he was ready, his mother sent him on a quest, to slay a dragon, and so he did using his magical prowess he managed to slay the beast, and soon set to work slaying the best, skinning it and making a cloak from its scaly hide, while one of its bones became his club and magical focus, that he carries to this day, but for reasons known only to her, the moon goddess forged a connection between the two, sharing her immortality with Luun, and in the years since he has become a mage of great reknown, in large part due to his caveman appearance and dragonskin cloak (the mark of a dragonslayer even to this day).
 * Aenlir: Aenlir is a descendant of Ignatia, and holds a sort of cryptid/crumbled-ruins-in-a-rainforest vibe. From the start the twins never quite fit in anywhere. They bounced from place to place and from group to group of gods until they finally gave up and decided to go off on their own path and make a place for themselves. Throughout this time Elir always played the role of the big sibling despite the lack of any sort of age gap between the pair. The twins grew apart as Elir began to fall in love with a mortal humani woman named Luar Cobrasqu. In response to finding themselves all alone Anir became almost completely obsessed with their creations. Elir was blinded by xir infatuation with xir lover, and didn’t notice how xe was affecting Anir by leaving them behind. Unable to stand the thought of losing Luar, Elir began to try to work out a plan to grant her divinity and immortality by extension. But Luar’s brother Chezr Cobrasqu, was jealous of the loss of his sister to this stranger. And so when Elir came to visit, not knowing they were actually a god, Chezar had laid a trap. He lay in waiting and when Elir appeared leapt out with a dagger, slashing across the eyes of Elir’s vessel. Enraged, Luar charged Chezar. A fight ensued, in which the siblings ended up killing each other before the wounded Elir was able to stop them. Elir howled to the sky, the very earth itself cried out with the great force of their grief. Anir, hearing the pain of aer twin, rushed to his side. Elir chose to remain blind, a reminder of the love xe had lost. Slowly, Anir nursed Elir back to health. But not even time could heal Elir’s broken heart. One night Elir took off, telling Anir xe would be back someday, only to never return to Blacklin Isle. And so once more Anir became fully invested in aer creations, aer way of pushing through aer own grief at the loss of Elir.
 * Anir (They/Them Ae/Aer [“are” usage]): Anir is the god of Chaos and Growth and is responsible for a variety of monstrous creations, as well as Tabaxis. They are also the god of Monsters/Monstrous Creatures. When they choose to appear to mortals, they most often take the form of a Tabaxi with dark blue-gray fur and blue eyes. Anir is not very social, and would rather play around with creation then interact with anyone. In fact, ae are known to go missing completely for extended stretches of time. However, when ae do deliver messages, aer words are often incredibly insightful and wise. They are certainly more of a listener than a talker, though. It is becoming increasingly rare to find them far from their island and their creations. As they themselves never belonged, Aenlir grew a tendency to just adopt other races often discriminated against. Ae are worshiped by most, if not all, Tabaxis and a variety of other monstrous races Aenlir adopted as fellow outcasts. Ae are most likely to be found near Blacklin Isle.
 * Elir (They/Them Xe/Xir [“is” usage]): Elir is the Guide of the Broken and Lost, though Wanders and Travelers often pray to xir as well. When xe does choose to appear to mortals, xe usually takes the form of a tall, lean but muscular in a wiry way, humani with dark brown hair and green eyes, scars cover their blind eyes. Much less often, usually only in the company of Anir, xe will take the form of a Tabaxi with dark blue-gray fur and blinded blue eyes covered in scars. Known to give very vague but consistent omens and signs, Elir is sort of a cryptid as far as divine entities go. Xe's most noted traits are xir reserved nature and general distrust of everyone besides Anir. As they themselves never belonged, Aenlir grew a tendency to just adopt other races often discriminated against. Xe are worshiped by the lost, the broken, those down on their luck with nowhere to go, many travelers and wanderers, and a variety of other monstrous races Aenlir adopted as fellow outcasts. They have no real home, besides at the side of their twin, and so it is unlikely to ever find them in any specific location for long.