Magic

Magic, or as some people call it, Magick, is, to put it simply the way for Souls to modify and change the universe to fit their vision as their power allows them to,

Wizards:
the most common type of magic user, they are mortals who have learned their spells from ancient tomes kept in their universities and places of research and first written down generations ago by those who discovered the spell and added it to their own spell books, however they also get power not from the use of their mana, but by rituals using inherently magical components.

Clerics:
Unlike Wizards, a cleric's power comes not from themselves, rather, a cleric is a holy individual of a particular deity who has garnered their attention and so has been entrusted with a sort of bond to their patron deity that lets the cleric use some of the god's power in order to cast spells. in order to gain their powers many Clerics first start out as mere acolytes in their local temple after their parents give them away to be cared for, but for some gods their priests must willingly give themselves to them often after undergoing something related to the deity's portfolio, for example priest(ess)s of Mortia must have had their family slain before their time so that they might understand the pain, and joy even of death. But however an Acolyte joins their Beginning faith, they must learn the rites and rituals of that temple until such a time as their patron deity needs a new preacher and finds that one of their priest(ess)s is ready in their eyes, to be granted a portion of their powers and sent off into the wider world to earn more converts to a faith or solve some issue the deity dislikes.

Paladins: really a subset of Clerics but while in most cases a cleric is a preacher of a deity, spreading the worship of their deity in exchange for their power, Paladins are what comes to those who reject a cleric's teachings, while it is a good idea to explain that most paladins are merely zealous Fighters not holy warriors, there are still warriors, many of them Knights who have been imbued with divine power via a connection to their patron deity in order to cast spells of both healing and combat so that they might better smite their Patron's foes.

Warlocks
There are many things in both this realm and the others that are neither mortal or immortal that are powerful, and dangerous, beyond reckoning, and none know this better than the warlocks, warlocks have either by choice or chance came into contracts with powerful entities that state that in exchange for the warlock receiving power from the entity via a soul-bond like that between clerics and their patrons, the warlock gives up something else in the future, maybe a first born child, or their eyesight, but perhaps more insidiously many entities might require the warlock to give them their soul when they die, forsaking the warlocks right to a "peaceful afterlife."

Druids:
somewhere in between Wizards and Clerics are Druids, or as some people call them, nature wizards or sometimes witches, however a Druid's power lies not in any god or even themselves no, to power their spells and magic they have learned how to drain Mana from their surrounding nature and, with a heady dose of their own Mana use it to fuel magic which has the unfortunate side effect of them being weaker in cities and the like than in the middle of no where, however it also means that they have many abilities all of there own including some elemental magics but perhaps more importantly many druids have learned how to shift their forms into that of beasts and monsters.

One of the largest and most powerful druidic organizations, although there is many, are the druids of Valostria, sometimes called the first circle, founded in the first century A.E. by a shaman of each of early Valostria's fourty kingdoms in order to combat the threat of Dawon's wizards, the fourty druid chieftains soon began drafting promising youths to be trained as Druid initiates, with those who have the potential for magical use continueing as Druid apprentices under a full druid, until they are ready to become a druid, while those iniates who didn't have the talent instead became the rangers, guardians of the Druid's "temples" or as they call them Sanctums. And this system is one that has existed to the present day even after Valostria was united and joined the Cidel Empire, why most Valostrians would rather be with a druid than a wizard.￼

magical focus.
wands, staffs, amulets, and swords, are all examples of magical focus, which are items that a magic user no matter the source of their powers, something that can be used to focus mana into spells more efficiently so to speak.

while in theory anything that the bearer has a personal connection to can be used as a magical focus, the best magical focuses are those that have inherent magical protentional of their own, such as those made of Orichalcum (Soul Bronze) or wood from the fey forests however these tend to be rare and powerful near mythical weapons so most magical focuses are made of ordinary materials.

spells
in order to make magick easier to perform, spells have become common amongst magic users, with spells themselves being words or phrases (often times in the language of who ever discovered them meaning most are in ancient long dead languages, for example Humani use proto-Dawon whereas the various types of Fae prefer Sylvan, which also doubles as their linga francum.) that enables whoever uses them to control their mana better in order to perform spells.

Spell list.